Artwork

Content provided by DJ Schleen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DJ Schleen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Behind the scenes with an SPDX Contributor - Guest: Maximillian Huber

20:48
 
Share
 

Manage episode 362215636 series 3462456
Content provided by DJ Schleen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DJ Schleen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

As we continue the journey to unravel the world of Software Bill of Materials, I wanted to talk to a technologist who had been there from the start - and could shed some light on the background of the movement.

The search for such a person led me to the South German State of Bavaria, where I found Max Huber.

Max has been a contributor to the SPDX project for upwards of 8 years, and helped build some of the first tools to create and process the format.

SPDX - or Software Package Data Exchange - from the Linux Foundation has become one of the leading formats for describing Software Bill of Materials since its inception in 2010. The primary goal of the format is to simplify and standardize the exchange of information among software developers, suppliers, and users.

On today’s show we go behind the scenes with an engineer and learn a bit more about the technical side of SPDX, and gain insight into some of the upcoming features of SPDX 3.0.

Welcome back, to daBOM

  continue reading

19 episodes

Artwork
iconShare
 
Manage episode 362215636 series 3462456
Content provided by DJ Schleen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DJ Schleen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

As we continue the journey to unravel the world of Software Bill of Materials, I wanted to talk to a technologist who had been there from the start - and could shed some light on the background of the movement.

The search for such a person led me to the South German State of Bavaria, where I found Max Huber.

Max has been a contributor to the SPDX project for upwards of 8 years, and helped build some of the first tools to create and process the format.

SPDX - or Software Package Data Exchange - from the Linux Foundation has become one of the leading formats for describing Software Bill of Materials since its inception in 2010. The primary goal of the format is to simplify and standardize the exchange of information among software developers, suppliers, and users.

On today’s show we go behind the scenes with an engineer and learn a bit more about the technical side of SPDX, and gain insight into some of the upcoming features of SPDX 3.0.

Welcome back, to daBOM

  continue reading

19 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide