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Gorgeous Catastrophic

 
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Manage episode 125862451 series 168520
Content provided by dconstruct2015 on Huffduffer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by dconstruct2015 on Huffduffer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Through the book Make it So (Rosenfeld Media, 2012) and scifiinterfaces.com, Chris has spent years meticulously tracing the lines of influence between designs in sci-fi and the real world. And yes, there are clearly influences. But that does not mean that design in the real world should take its marching orders from sci-fi. Sure, a lot of it is jaw-droppingly beautiful. But some of those same, lovely designs—if implemented—would quickly result in the “usability problems” of severed limbs, munitions craters, mangled bodies, and even the plain old end of the world. Join Chris as he deconstructs enough examples to make us deeply, deeply wary of fetishizing them, and approach sci-fi interfaces with a critical (and still intact) eye. http://2015.dconstruct.org/speaker/chris-noessel In his day job at Cooper, Christopher designs products and services for a variety of domains, including health, financial, and consumer; as well as teaching, speaking, and evangelising design internationally. Prior experience includes developing kiosks for museums, helping to visualise the future of counter-terrorism, building prototypes of coming technologies for Microsoft, and designing telehealth. His spidey-sense goes off semi-randomly, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related technologies, free-range learning, generative randomness, and designing for the future. He is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media 2012), and the force behind the blog scifiinterfaces.com.
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18 episodes

Artwork
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Archived series ("Inactive feed" status)

When? This feed was archived on February 06, 2019 02:09 (5y ago). Last successful fetch was on October 23, 2018 00:40 (5+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 125862451 series 168520
Content provided by dconstruct2015 on Huffduffer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by dconstruct2015 on Huffduffer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Through the book Make it So (Rosenfeld Media, 2012) and scifiinterfaces.com, Chris has spent years meticulously tracing the lines of influence between designs in sci-fi and the real world. And yes, there are clearly influences. But that does not mean that design in the real world should take its marching orders from sci-fi. Sure, a lot of it is jaw-droppingly beautiful. But some of those same, lovely designs—if implemented—would quickly result in the “usability problems” of severed limbs, munitions craters, mangled bodies, and even the plain old end of the world. Join Chris as he deconstructs enough examples to make us deeply, deeply wary of fetishizing them, and approach sci-fi interfaces with a critical (and still intact) eye. http://2015.dconstruct.org/speaker/chris-noessel In his day job at Cooper, Christopher designs products and services for a variety of domains, including health, financial, and consumer; as well as teaching, speaking, and evangelising design internationally. Prior experience includes developing kiosks for museums, helping to visualise the future of counter-terrorism, building prototypes of coming technologies for Microsoft, and designing telehealth. His spidey-sense goes off semi-randomly, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related technologies, free-range learning, generative randomness, and designing for the future. He is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media 2012), and the force behind the blog scifiinterfaces.com.
  continue reading

18 episodes

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