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E58: Digital Tools, Games, and Historical Empathy (A Conversation with James Diamond)

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Manage episode 285960146 series 2427274
Content provided by Decay of Discourse. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Decay of Discourse or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
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68 episodes

Artwork
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Manage episode 285960146 series 2427274
Content provided by Decay of Discourse. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Decay of Discourse or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
  continue reading

68 episodes

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