The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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How War Robots Grossed $500M with Vladimir Krasilnikov, CPO at Pixonic
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Manage episode 289779934 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
War Robots is the largest tactical shooter on mobile having grossed $500M since launch. Despite the massive success, the beginning of the game's journey was very rough. The game launched as a barebone version boasting KPIs that were unimpressive at best. Yet with hard work, smart decisions, determination, and having their back against the wall the team at Pixonic was able to not only turn the game around but turn it into a massive success. Guest: Vladimir Krasilnikov Host: Mishka Katkoff --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
…
continue reading
576 episodes
M4A•Episode home
Manage episode 289779934 series 2405979
Content provided by Deconstructor of Fun. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Deconstructor of Fun or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
War Robots is the largest tactical shooter on mobile having grossed $500M since launch. Despite the massive success, the beginning of the game's journey was very rough. The game launched as a barebone version boasting KPIs that were unimpressive at best. Yet with hard work, smart decisions, determination, and having their back against the wall the team at Pixonic was able to not only turn the game around but turn it into a massive success. Guest: Vladimir Krasilnikov Host: Mishka Katkoff --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
…
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576 episodes
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