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#47. Marko (Duplex) Dieckmann & Christian (Nofl) Oesch in Face Of Mankind

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Content provided by DEEKAST. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DEEKAST or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
DEEKAST #47 Marko Dieckmann is a game developer in Berlin, founder of Ion Lands which has newly released 'Phoning Home' on Steam. He was previously the founder of Duplex Systems which created the epic sandbox MMORPG 'Face of Mankind' circa 2005. Christian 'NoFL' Oesch based in Switzerland was the lead artist on the game developing many of the maps and environments. I spoke to them to talk about Face of Mankind because it was an immensely enjoyable and unique gaming experience. The game was an indie development initially and went through various phases and changes through it's lifetime. The game is now history but it will forever be with me and the others who played it. Please google or YouTube face of mankind to learn more. Follow @ionlands ‏on twitter. --- Support this podcast: https://podcasters.spotify.com/pod/show/deekast/support
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81 episodes

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Manage episode 212935570 series 2398648
Content provided by DEEKAST. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DEEKAST or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
DEEKAST #47 Marko Dieckmann is a game developer in Berlin, founder of Ion Lands which has newly released 'Phoning Home' on Steam. He was previously the founder of Duplex Systems which created the epic sandbox MMORPG 'Face of Mankind' circa 2005. Christian 'NoFL' Oesch based in Switzerland was the lead artist on the game developing many of the maps and environments. I spoke to them to talk about Face of Mankind because it was an immensely enjoyable and unique gaming experience. The game was an indie development initially and went through various phases and changes through it's lifetime. The game is now history but it will forever be with me and the others who played it. Please google or YouTube face of mankind to learn more. Follow @ionlands ‏on twitter. --- Support this podcast: https://podcasters.spotify.com/pod/show/deekast/support
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81 episodes

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