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Bennett Foddy, Game Designer, Getting Over It

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Manage episode 200609895 series 1511778
Content provided by Design Notes and Liam Spradlin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Design Notes and Liam Spradlin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

Show notes 👉 https://design.google/podcasts

  continue reading

53 episodes

Artwork
iconShare
 
Manage episode 200609895 series 1511778
Content provided by Design Notes and Liam Spradlin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Design Notes and Liam Spradlin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.

Show notes 👉 https://design.google/podcasts

  continue reading

53 episodes

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