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Rust, Singleplayer vs. Multiplayer, and a First Sprint

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Manage episode 280080704 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob and JD catch up after their last episode on Shape Up. Rob has been studying game engines, and bought a Rust course. JD just watch the talk Bending the Curve from RustConf, in which Esteban Kuber talks about the difficulty teaching Rust to experienced programmers, and shares how it is necessary to unlearn certain assumptions from other programming languages.

JD has been thinking a lot about how to really start the project he wants to do with Rob. Both are freaking out a little bit given the complexity of the goal they set themselves. JD expects a lot of research ahead of them, while Rob fears that this might demotivate him. The two discuss ways how to reduce the risk, and get to a playable prototype as fast as possible. This puts many earlier ideas into questions, and brings back a discussion about game engines and multiplayer. The two discuss building a singleplayer game first, and only if it is successful start working on multiplayer. But with so many unknowns, they probably simply have to start and learn more about their project before making such a choice.

Special shout outs
Passionate game developers mentioned in the podcast and their most recent games:
Ryan Ford https://ryanford.itch.io/goobers-in-the-mix
Cody Loyd https://codyloyd.itch.io/bug

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

Artwork
iconShare
 
Manage episode 280080704 series 2840081
Content provided by Jan David Nose and Roberto Pando. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jan David Nose and Roberto Pando or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Summary

Rob and JD catch up after their last episode on Shape Up. Rob has been studying game engines, and bought a Rust course. JD just watch the talk Bending the Curve from RustConf, in which Esteban Kuber talks about the difficulty teaching Rust to experienced programmers, and shares how it is necessary to unlearn certain assumptions from other programming languages.

JD has been thinking a lot about how to really start the project he wants to do with Rob. Both are freaking out a little bit given the complexity of the goal they set themselves. JD expects a lot of research ahead of them, while Rob fears that this might demotivate him. The two discuss ways how to reduce the risk, and get to a playable prototype as fast as possible. This puts many earlier ideas into questions, and brings back a discussion about game engines and multiplayer. The two discuss building a singleplayer game first, and only if it is successful start working on multiplayer. But with so many unknowns, they probably simply have to start and learn more about their project before making such a choice.

Special shout outs
Passionate game developers mentioned in the podcast and their most recent games:
Ryan Ford https://ryanford.itch.io/goobers-in-the-mix
Cody Loyd https://codyloyd.itch.io/bug

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

  continue reading

32 episodes

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