Ep. 13 An Alchemical Anomaly: Bertram’s Lament
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Ep. 13
A team arrives as backup in the sewers to clean up the leftover carnage from the Kobolds (formerly known as murder hobos). While they clean up, the trio continues to search the filthy maze of tunnels. Bertram goes from dapper and handsome to, well, not that when he takes an unplanned dunk in the sludge. By now we all know Bertram, and he is NOT happy about that one bit.
After the trail goes cold, they return to the precinct for well-needed showers, especially in Bertram’s case. Adam runs some lab tests which yield interesting results…
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Music/Sound Effects
“Something For Now” by Nick Kocher
“Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com
“Sewers - Active Sewer” by Marco Imperatori from battlebards.com
“Detect Magic” by Plate Mail Games from battlebards.com
“Magic Precinct” by Plate Mail Games from battlebards.com
“Modern City Day” by Plate Mail Games from battlebards.com
“Skirmish Climactic - Arbitrary Violence” by Chris Lewis from battlebards.com
“The Morgue” by Plate Mail Games from battlebards.com
55 episodes