Ep. 46- Machine Madness: Deconstruction & Confusion
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Where were we? Ah yes, the pit of… Oops, nope not there. Here we are! Adam, Bertram, Dirk, and Fulcrum are doing their damnedest to make it out of this alive. Adam gives his gauntlet a go but, in its decrepit state, will it even work? Bertram stays invisible, ever the self-preserving type, and continues to waylay targets. That is, until he has a “better” idea. Though, in my humble opinion, being invisible in an automaton takeover would be ideal.
Dirk discovers a hidden power in his plasma blade at the most opportune time (and we’ll pretend that isn’t for the sake of good drama…). Will this new power be helpful when the vehicle gets hurtled toward a 50ft tall refinery? Or will it be the end of our investigators?
Do you hear dice rolling for new characters…?
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every other Thursday evening and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for the show, and Nick Kocher for our Intro and outro “Something For Now.”
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Music/Sound Effects“Something For Now” by Nick Kocher
“Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com
“Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com
“Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com
“Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com
“Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com
“Fireball Spell” by Daniel Warneke from battlebards.com
“Robot Chase” By Josh Dame
Special GuestsBronson as Fulcrum!
55 episodes