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Ep. 49- Machine Madness: Back in the Sewers Again

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Manage episode 355618514 series 2898944
Content provided by Raistlin, Aaron, Bronson & Nick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raistlin, Aaron, Bronson & Nick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Ep. 49- Back in the Sewers Again

Back in the sewers again

Down where the Kolbods are dead

Where big crocodiles feed

On this daring group of three

Back in the sewers again

In order to save the city, the group must rush away and the best path is through the sewers. Boy do I wish I could have been there and heard Bertram’s grumbles. Adam calls upon some animal friends though, which helps them through. The group finds an apothecary, a very “useful” shop for restocking on their supplies. With the help of Dirk’s laser focus and Mage-Hand-eye-coordination, they are able to sneak in.

Bertram tries to encourage the group to take some initiative (roll some initiative?) and face these events head-on. We all know he’s a persuasive gent, but will he be able to convince them? That’s not the biggest dilemma of the episode though. No no no, that belongs to a 15ft gap that they must traverse to continue. Will they be able to work together and find a way across, or will overthinking leave them dead at the bottom of the pit?

Join us in this episode of Dice Heist: a Role Playing Game actual play podcast.

Be on the lookout for a new episode every other Thursday evening and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for the show, and Nick Kocher for our Intro and outro “Something For Now.”

Have any questions? Email us at diceheistpodcast@gmail.com.

If you would like to support us, check out patreon.com/diceheist where we have tiers for every budget with some incredible perks every month, including Exclusive Music, Battle-maps, Heist House our after show were we chat about our thoughts on the show, and our many One-shot Mini series featuring new players, new DMs, New Characters, New Worlds, and sometimes even new Games entirely.

Music/Sound Effects

“Something For Now” by Nick Kocher

“Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com

“Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com

“Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com

“Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com

“Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com

“Fireball Spell” by Daniel Warneke from battlebards.com

“They are Searching” by Josh Dame

“Sewers - Active Sewer” by Marco Imperatori from battlebards.com

  continue reading

55 episodes

Artwork
iconShare
 
Manage episode 355618514 series 2898944
Content provided by Raistlin, Aaron, Bronson & Nick. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raistlin, Aaron, Bronson & Nick or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Ep. 49- Back in the Sewers Again

Back in the sewers again

Down where the Kolbods are dead

Where big crocodiles feed

On this daring group of three

Back in the sewers again

In order to save the city, the group must rush away and the best path is through the sewers. Boy do I wish I could have been there and heard Bertram’s grumbles. Adam calls upon some animal friends though, which helps them through. The group finds an apothecary, a very “useful” shop for restocking on their supplies. With the help of Dirk’s laser focus and Mage-Hand-eye-coordination, they are able to sneak in.

Bertram tries to encourage the group to take some initiative (roll some initiative?) and face these events head-on. We all know he’s a persuasive gent, but will he be able to convince them? That’s not the biggest dilemma of the episode though. No no no, that belongs to a 15ft gap that they must traverse to continue. Will they be able to work together and find a way across, or will overthinking leave them dead at the bottom of the pit?

Join us in this episode of Dice Heist: a Role Playing Game actual play podcast.

Be on the lookout for a new episode every other Thursday evening and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for the show, and Nick Kocher for our Intro and outro “Something For Now.”

Have any questions? Email us at diceheistpodcast@gmail.com.

If you would like to support us, check out patreon.com/diceheist where we have tiers for every budget with some incredible perks every month, including Exclusive Music, Battle-maps, Heist House our after show were we chat about our thoughts on the show, and our many One-shot Mini series featuring new players, new DMs, New Characters, New Worlds, and sometimes even new Games entirely.

Music/Sound Effects

“Something For Now” by Nick Kocher

“Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com

“Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com

“Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com

“Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com

“Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com

“Fireball Spell” by Daniel Warneke from battlebards.com

“They are Searching” by Josh Dame

“Sewers - Active Sewer” by Marco Imperatori from battlebards.com

  continue reading

55 episodes

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