Let’s Drone Out is a light-hearted and chatty drone focused podcast. Recorded live and interactively every Thursday 8-9 pm UK time on YouTube, come join the interactive chat. Jack and his wife Tony, as well as the rest of the LDO crew are here to bring noobs and pros together. Tune in every Thursday at 8:00PM UK time for the latest on tech, events, news, interviews and a behind the scenes look into the hobby. LEGAL NOTICE: Any views expressed by any guests on this show are personal and may ...
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DS083 | Star Wars | Cruise Control | Part 14 of 22
MP3•Episode home
Manage episode 308408767 series 2981448
Content provided by Dicey Stories. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dicey Stories or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Mythic Scene 12, Part 2
- Chaos: 4
- Interrupt Roll: 2 < 4, even = interrupt
- (carry/tension)
- Don't need to draw out mutineers; their plan is already started.
- Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
- Purpose/Goal: Get info on mutiny (and moff if possible)
- Type: Action
Summary
Tcho and Kerr-Lonn-Ny rescue the captain from a mutineer.
Need context? Jump to the start of the series!
Referenced Materials
- Riders of the Maelstrom - adventure module from West End Games
- Allies and Adversaries - resource collection from Fantasy Flight Games
- SWRPG Adversary Decks from Fantasy Flight Games
327 episodes
MP3•Episode home
Manage episode 308408767 series 2981448
Content provided by Dicey Stories. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dicey Stories or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Mythic Scene 12, Part 2
- Chaos: 4
- Interrupt Roll: 2 < 4, even = interrupt
- (carry/tension)
- Don't need to draw out mutineers; their plan is already started.
- Setup: Tcho and Kerr-Lonn-Ny investigate mutineers
- Purpose/Goal: Get info on mutiny (and moff if possible)
- Type: Action
Summary
Tcho and Kerr-Lonn-Ny rescue the captain from a mutineer.
Need context? Jump to the start of the series!
Referenced Materials
- Riders of the Maelstrom - adventure module from West End Games
- Allies and Adversaries - resource collection from Fantasy Flight Games
- SWRPG Adversary Decks from Fantasy Flight Games
327 episodes
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