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DF Direct Weekly #169: FSR 3.1 First Look, Dead Rising Remake, Dragon's Dogma 2... Fixed?

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Manage episode 426584825 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In the latest DF Direct Weekly, we take a very early first look at FSR 3.1's improved spatial upscaling, which 'dropped' just prior to recording. The team discuss Capcom's reveal of a NEW Dead Rising remaster/remake, while we have first impressions on a potentially game-changing patch for Dragon's Dogma 2. And just why is PlayStation 5 so technically competitive with Xbox Series X, despite having less horsepower? It's been a mystery for years, but we may finally have some answers.

0:00:00 Introduction

0:02:00 News 01: FSR 3.1 tested!

0:10:56 News 02: Dead Rising remake in development

0:22:55 News 03: Dragon’s Dogma 2 patched

0:30:12 News 04: Project Keystone details revealed

0:38:16 News 05: Forza Horizon 4 to be delisted

0:49:38 News 06: SGSSAA appears in new game

0:58:46 News 07: Unity 50Hz physics issue returns

1:07:55 Supporter Q1: Why haven’t more reviewers noted the issues with Elden Ring? And is it really fair to pile so much technical criticism on From Software?

1:27:03 Supporter Q2: What should our expectations be for a potential PS3 emulator on PS5?

1:36:05 Supporter Q3: Why is the Series X still sometimes outperformed by the PS5 in cross-platform games?

1:45:54 Supporter Q4: Could something like Auto SR be implemented on consoles for backwards compatible games?

1:50:00 Supporter Q5: Why do low settings in games look a lot better than they used to?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

197 episodes

Artwork
iconShare
 
Manage episode 426584825 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In the latest DF Direct Weekly, we take a very early first look at FSR 3.1's improved spatial upscaling, which 'dropped' just prior to recording. The team discuss Capcom's reveal of a NEW Dead Rising remaster/remake, while we have first impressions on a potentially game-changing patch for Dragon's Dogma 2. And just why is PlayStation 5 so technically competitive with Xbox Series X, despite having less horsepower? It's been a mystery for years, but we may finally have some answers.

0:00:00 Introduction

0:02:00 News 01: FSR 3.1 tested!

0:10:56 News 02: Dead Rising remake in development

0:22:55 News 03: Dragon’s Dogma 2 patched

0:30:12 News 04: Project Keystone details revealed

0:38:16 News 05: Forza Horizon 4 to be delisted

0:49:38 News 06: SGSSAA appears in new game

0:58:46 News 07: Unity 50Hz physics issue returns

1:07:55 Supporter Q1: Why haven’t more reviewers noted the issues with Elden Ring? And is it really fair to pile so much technical criticism on From Software?

1:27:03 Supporter Q2: What should our expectations be for a potential PS3 emulator on PS5?

1:36:05 Supporter Q3: Why is the Series X still sometimes outperformed by the PS5 in cross-platform games?

1:45:54 Supporter Q4: Could something like Auto SR be implemented on consoles for backwards compatible games?

1:50:00 Supporter Q5: Why do low settings in games look a lot better than they used to?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

197 episodes

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