Artwork

Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

DF Direct Weekly #172: PS5 Pro Still Coming in 2024? No Man's Sky Mega Update, Intel CPU Instability

2:16:22
 
Share
 

Manage episode 430201051 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery.

0:00:00 Introduction

0:01:24 News 01: Will PS5 Pro release in 2024?

0:11:59 News 02: No Man’s Sky updated with new visual features

0:20:12 News 03: Intel CPU stability issues may run deep

0:34:54 News 04: GPUOpen tech presentations with Alex!

0:48:58 News 05: John’s next project: PlayStation vs. Saturn

0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine?

1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC

1:17:58 News 08: Playing Death Game Hotel with SWERY!

1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13?

1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing?

1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS?

1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox?

1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea?

1:58:01 Supporter Q6: Will Switch 2 devs make use of the console’s hardware decompression functionality?

2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

197 episodes

Artwork
iconShare
 
Manage episode 430201051 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery.

0:00:00 Introduction

0:01:24 News 01: Will PS5 Pro release in 2024?

0:11:59 News 02: No Man’s Sky updated with new visual features

0:20:12 News 03: Intel CPU stability issues may run deep

0:34:54 News 04: GPUOpen tech presentations with Alex!

0:48:58 News 05: John’s next project: PlayStation vs. Saturn

0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine?

1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC

1:17:58 News 08: Playing Death Game Hotel with SWERY!

1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13?

1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing?

1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS?

1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox?

1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea?

1:58:01 Supporter Q6: Will Switch 2 devs make use of the console’s hardware decompression functionality?

2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

197 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide