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Grand Theft Auto 6 - DF Direct GTA 6 Special - Trailer 1 Tech Breakdown

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Manage episode 387954592 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable?

00:00 Introduction

01:53 Is the trailer real-time?

07:13 Ray traced global illumination

11:10 Ray traced reflections

17:04 Shadows and hair

23:50 Character rendering

26:30 Could consoles hit 60fps?

30:50 Closing discussion

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  continue reading

206 episodes

Artwork
iconShare
 
Manage episode 387954592 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable?

00:00 Introduction

01:53 Is the trailer real-time?

07:13 Ray traced global illumination

11:10 Ray traced reflections

17:04 Shadows and hair

23:50 Character rendering

26:30 Could consoles hit 60fps?

30:50 Closing discussion

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

206 episodes

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