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June 2023 Podcast: What makes a good sequel? And how can narrative be more accessible?

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Manage episode 364691830 series 2362533
Content provided by DigitallyDownloaded.net. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DigitallyDownloaded.net or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to the June 2023 edition of the Digitally Uploaded podcast! As usual we've got a great show for you planned.

We start by chatting through all the big releases in June. It's dominated by one particular game, but there's a lot of other interesting stuff coming too!

Then we talk about sequels - what makes a good sequel? Should it be a direct continuation of its predecessor, or something totally different? And is it okay to reuse elements, such as the same in-game world?

Finally, we talk about narrative accessibility. With games becoming increasingly large and dense, what can and should developers do to make sure they're bringing audiences on the journey with them?

Thanks as always for tuning in, and have a great month of gaming ahead!

  continue reading

101 episodes

Artwork
iconShare
 
Manage episode 364691830 series 2362533
Content provided by DigitallyDownloaded.net. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DigitallyDownloaded.net or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to the June 2023 edition of the Digitally Uploaded podcast! As usual we've got a great show for you planned.

We start by chatting through all the big releases in June. It's dominated by one particular game, but there's a lot of other interesting stuff coming too!

Then we talk about sequels - what makes a good sequel? Should it be a direct continuation of its predecessor, or something totally different? And is it okay to reuse elements, such as the same in-game world?

Finally, we talk about narrative accessibility. With games becoming increasingly large and dense, what can and should developers do to make sure they're bringing audiences on the journey with them?

Thanks as always for tuning in, and have a great month of gaming ahead!

  continue reading

101 episodes

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