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#02 Decay (The Mechanix Union/Classic Multiplayer Doom)

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Content provided by In The Keep. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by In The Keep or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Doom Is Dead? is excited to be joined by Decay, an incredible mapper and owner of the Classic Doom Multiplayer Discord server. As a member of the mapping group The Mechanix Union, Decay's maps are on display in wads such as Velocity CTF, Rage CTF, DBAB, Progressive Duel, NeonDM, and many more. His layouts are known to push the boundaries of what is traditionally accepted in the multiplayer doom community, and he's moved the conversation along with them. For anyone thinking about jumping into the tough world of making maps, Decay is who you want to talk to first. Here he shares his philosophy and thought process behind his projects, and even gives a hint of what the future may hold. // Classic Multiplayer Doom: https://discord.gg/JxhDr9f // Multiplayer Doom Federation: http://doomisdead.buzzsprout.com/ // The Keep: http://inthekeep.com/ //

Support the show (https://www.patreon.com/InTheKeep)

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18 episodes

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Manage episode 273006014 series 2795551
Content provided by In The Keep. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by In The Keep or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Doom Is Dead? is excited to be joined by Decay, an incredible mapper and owner of the Classic Doom Multiplayer Discord server. As a member of the mapping group The Mechanix Union, Decay's maps are on display in wads such as Velocity CTF, Rage CTF, DBAB, Progressive Duel, NeonDM, and many more. His layouts are known to push the boundaries of what is traditionally accepted in the multiplayer doom community, and he's moved the conversation along with them. For anyone thinking about jumping into the tough world of making maps, Decay is who you want to talk to first. Here he shares his philosophy and thought process behind his projects, and even gives a hint of what the future may hold. // Classic Multiplayer Doom: https://discord.gg/JxhDr9f // Multiplayer Doom Federation: http://doomisdead.buzzsprout.com/ // The Keep: http://inthekeep.com/ //

Support the show (https://www.patreon.com/InTheKeep)

  continue reading

18 episodes

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