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The Year 2015 in Gaming - The Dosage Podcast, Ep. 130

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Content provided by Dose of Nerd Acumen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dose of Nerd Acumen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The Year 2015 in Gaming - The Dosage Podcast, Ep. 130

#2015inGaming #Podcast #2015 The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS. Top-rated games originally released in 2015 included Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4. Sales of video games in 2015 reached $61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 billion. In the United States, the Entertainment Software Association (ESA) and the NPD Group estimated total video game market revenues at $23.5 billion, a 5% increase from 2014. Of this, the total software market was $16.5 billion, with the NPD Group estimating retail sales subset at $13.1 billion. The ESA reported that there were 2,457 companies in the United States involved in developing or publishing video games that directly supported 65,678 workers (37,122 in developing, 28,556 in publishing) with about another 154,000 indirectly supporting the industry, such as through contracting or video game journalism. The total contribution to the US's gross national product from the industry was $11.7 billion. In the United Kingdom, the total video game market was valued at nearly GB£4.2 billion, according to figures from Ukie and MCV. The largest segments were in digital software (£1.2 billion) and mobile games (£664 million), while sales of consoles dropped to £689 million. Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/doseofnerdacumen

--- Send in a voice message: https://podcasters.spotify.com/pod/show/doseofnerdacumen/message Support this podcast: https://podcasters.spotify.com/pod/show/doseofnerdacumen/support
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164 episodes

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Manage episode 315365349 series 3174750
Content provided by Dose of Nerd Acumen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dose of Nerd Acumen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The Year 2015 in Gaming - The Dosage Podcast, Ep. 130

#2015inGaming #Podcast #2015 The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS. Top-rated games originally released in 2015 included Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4. Sales of video games in 2015 reached $61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 billion. In the United States, the Entertainment Software Association (ESA) and the NPD Group estimated total video game market revenues at $23.5 billion, a 5% increase from 2014. Of this, the total software market was $16.5 billion, with the NPD Group estimating retail sales subset at $13.1 billion. The ESA reported that there were 2,457 companies in the United States involved in developing or publishing video games that directly supported 65,678 workers (37,122 in developing, 28,556 in publishing) with about another 154,000 indirectly supporting the industry, such as through contracting or video game journalism. The total contribution to the US's gross national product from the industry was $11.7 billion. In the United Kingdom, the total video game market was valued at nearly GB£4.2 billion, according to figures from Ukie and MCV. The largest segments were in digital software (£1.2 billion) and mobile games (£664 million), while sales of consoles dropped to £689 million. Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/doseofnerdacumen

--- Send in a voice message: https://podcasters.spotify.com/pod/show/doseofnerdacumen/message Support this podcast: https://podcasters.spotify.com/pod/show/doseofnerdacumen/support
  continue reading

164 episodes

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