Artwork

Content provided by Josh H & Dan B, Josh H, and Amp; Dan B. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Josh H & Dan B, Josh H, and Amp; Dan B or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

EDSG Episode 191 - Player Character Death

57:23
 
Share
 

Manage episode 379524797 series 2878642
Content provided by Josh H & Dan B, Josh H, and Amp; Dan B. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Josh H & Dan B, Josh H, and Amp; Dan B or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* Player character death.

* Reminder: Tastes and desires on what a player wants from a game can vary!

* Most problems arise from a difference in expectations between the players and GM.

* Story about Josh’s friend Doug and his approach to his characters.

* Players who strongly identify with their characters can dislike having their story “cut short”.

* A brief sidebar about gamemasters fudging dice results.

* Leaving the “training wheels on” – how long before death becomes a legitimate stake?

* “Sliders” – the degree to which PC death can come into play.

* Setting a policy on handling player character death.

* Is death permanent? How easy is it to come back?

* Revisit the policy to see if it needs to change as the campaign progresses.

* Table tale from Josh about Bearclaw the Journeyman and a player choosing death for their character.

* Table tale from Dan about a character death and how it shaped the game.

* Critical Role Campaign 2 and how a character death shaped character growth and future story.

* In-game acknowledgement of the character death.

* Does removing taking death off the table remove any tension or stakes to the game?

* Finding other options to threaten characters without death; deus ex machina.

* If a character can come back, what does it cost? How might it change them?

* Another table tale from Dan about a fight against the “big bad”.

* Earthdawn’s “lethality curve” and how that shifts as powers come online.

* Email from Leamon (part 1): Petty GM on a power trip.

* Game tone and setting conceit example: Paranoia.

* Character as pawn or game-piece. “Character funnels”.

* The Traveler RPG and characters dying before the game even started.

* Email from Leamon (part 2): Connection to a character affecting feelings about the game.

* Player grief and emotional bleed.

* Bringing in a new character, how to create them, and other consequences.

* Email from Leamon (part 3): Bringing a character/archetype back for more exploration.

* Player introspection and self-discovery resulting from character death.

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

--- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
  continue reading

241 episodes

Artwork
iconShare
 
Manage episode 379524797 series 2878642
Content provided by Josh H & Dan B, Josh H, and Amp; Dan B. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Josh H & Dan B, Josh H, and Amp; Dan B or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

* Player character death.

* Reminder: Tastes and desires on what a player wants from a game can vary!

* Most problems arise from a difference in expectations between the players and GM.

* Story about Josh’s friend Doug and his approach to his characters.

* Players who strongly identify with their characters can dislike having their story “cut short”.

* A brief sidebar about gamemasters fudging dice results.

* Leaving the “training wheels on” – how long before death becomes a legitimate stake?

* “Sliders” – the degree to which PC death can come into play.

* Setting a policy on handling player character death.

* Is death permanent? How easy is it to come back?

* Revisit the policy to see if it needs to change as the campaign progresses.

* Table tale from Josh about Bearclaw the Journeyman and a player choosing death for their character.

* Table tale from Dan about a character death and how it shaped the game.

* Critical Role Campaign 2 and how a character death shaped character growth and future story.

* In-game acknowledgement of the character death.

* Does removing taking death off the table remove any tension or stakes to the game?

* Finding other options to threaten characters without death; deus ex machina.

* If a character can come back, what does it cost? How might it change them?

* Another table tale from Dan about a fight against the “big bad”.

* Earthdawn’s “lethality curve” and how that shifts as powers come online.

* Email from Leamon (part 1): Petty GM on a power trip.

* Game tone and setting conceit example: Paranoia.

* Character as pawn or game-piece. “Character funnels”.

* The Traveler RPG and characters dying before the game even started.

* Email from Leamon (part 2): Connection to a character affecting feelings about the game.

* Player grief and emotional bleed.

* Bringing in a new character, how to create them, and other consequences.

* Email from Leamon (part 3): Bringing a character/archetype back for more exploration.

* Player introspection and self-discovery resulting from character death.

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

--- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
  continue reading

241 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide