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155 - OCDA

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Manage episode 361788484 series 3470902
Content provided by Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, we play the precision platformer OCDA, about a… potato who dashes through octagons. We talk about how the use of a spatially-constrained dash mechanic produces new ideas in a familiar genre, as well as why the visual design of this game is so good. We also try to figure out the meaning of the name OCDA, before realizing that it is very obvious, and we are dumb.

Find the game here: https://kirstu.itch.io/ocda

And follow the creator on Twitter: @kirstu__

  continue reading

197 episodes

Artwork

155 - OCDA

Edge Guard

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Manage episode 361788484 series 3470902
Content provided by Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, we play the precision platformer OCDA, about a… potato who dashes through octagons. We talk about how the use of a spatially-constrained dash mechanic produces new ideas in a familiar genre, as well as why the visual design of this game is so good. We also try to figure out the meaning of the name OCDA, before realizing that it is very obvious, and we are dumb.

Find the game here: https://kirstu.itch.io/ocda

And follow the creator on Twitter: @kirstu__

  continue reading

197 episodes

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