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Danny Rupp on Worldbuilding & Mental Health in D&D

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Archived series ("Inactive feed" status)

When? This feed was archived on September 02, 2022 20:09 (2y ago). Last successful fetch was on August 02, 2022 00:35 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 219031548 series 2374257
Content provided by Dr. Michael Mallen, The Id DM, Dr. Michael Mallen, and The Id DM. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dr. Michael Mallen, The Id DM, Dr. Michael Mallen, and The Id DM or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

I'm joined by Danny Rupp, co-founder of Critical Hits.

I'm joined this week by Danny Rupp, co-founder of Critical Hits and a very active participant on social media discussing Dungeons & Dragons and other roleplaying games. Danny talks about the origin of Critical Hits and how it gained increased prominence in the early days of 4th Edition. We spend a good deal of time on his approach to worldbuilding and how his background in architecture helps him design dungeon and story elements for his gaming sessions.

We discuss player management at the table, such as how to ensure that efforts spent by the DM to create an interesting world and plot connect with the motivations of the players and their characters in the game. We answer a listener question about worldbuilding and offer strategies to help DMs efficiently build his or her world while pulling the players into the setting.

Since we recorded on World Mental Health Day, Danny and I also talk about mental health issues and how they might affect gameplay at the table. We provide examples of how players bring everything to the table each game, including possible stress, anxiety, depression and suffering. We offer advice on how to be patient with players and cultivate an environment of trust for players to support each other.

  continue reading

66 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on September 02, 2022 20:09 (2y ago). Last successful fetch was on August 02, 2022 00:35 (2y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 219031548 series 2374257
Content provided by Dr. Michael Mallen, The Id DM, Dr. Michael Mallen, and The Id DM. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dr. Michael Mallen, The Id DM, Dr. Michael Mallen, and The Id DM or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

I'm joined by Danny Rupp, co-founder of Critical Hits.

I'm joined this week by Danny Rupp, co-founder of Critical Hits and a very active participant on social media discussing Dungeons & Dragons and other roleplaying games. Danny talks about the origin of Critical Hits and how it gained increased prominence in the early days of 4th Edition. We spend a good deal of time on his approach to worldbuilding and how his background in architecture helps him design dungeon and story elements for his gaming sessions.

We discuss player management at the table, such as how to ensure that efforts spent by the DM to create an interesting world and plot connect with the motivations of the players and their characters in the game. We answer a listener question about worldbuilding and offer strategies to help DMs efficiently build his or her world while pulling the players into the setting.

Since we recorded on World Mental Health Day, Danny and I also talk about mental health issues and how they might affect gameplay at the table. We provide examples of how players bring everything to the table each game, including possible stress, anxiety, depression and suffering. We offer advice on how to be patient with players and cultivate an environment of trust for players to support each other.

  continue reading

66 episodes

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