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Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien

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Manage episode 374751338 series 2998364
Content provided by Brooklin Myers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brooklin Myers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter

---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.

  continue reading

37 episodes

Artwork
iconShare
 
Manage episode 374751338 series 2998364
Content provided by Brooklin Myers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brooklin Myers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter

---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.

  continue reading

37 episodes

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