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Elm Town 49 – Sixteen 3D Spinners Should Be Enough For Most People

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Manage episode 257673823 series 1847938
Content provided by Jared M. Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared M. Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.

Thank you to our sponsor, Culture Amp.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 18 Mar 2020

Guest

Show Notes

00:00:00 Intro and sponsors

00:01:05 elm-geometry and elm-3d-scene

00:02:02 How Ian got into Elm

00:19:18 API design lessons from elm-geometry

00:30:37 elm-3d-scene

00:37:46 Ambient lighting

00:44:50 Transparency and graphics programming hacks

00:46:50 Real-world vs screen units

00:48:23 Creating a generic framework

00:49:55 What's left before 1.0

00:53:37 Using elm-3d-scene today

00:55:02 Thankyous & Outro

  continue reading

82 episodes

Artwork
iconShare
 
Manage episode 257673823 series 1847938
Content provided by Jared M. Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared M. Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.

Thank you to our sponsor, Culture Amp.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 18 Mar 2020

Guest

Show Notes

00:00:00 Intro and sponsors

00:01:05 elm-geometry and elm-3d-scene

00:02:02 How Ian got into Elm

00:19:18 API design lessons from elm-geometry

00:30:37 elm-3d-scene

00:37:46 Ambient lighting

00:44:50 Transparency and graphics programming hacks

00:46:50 Real-world vs screen units

00:48:23 Creating a generic framework

00:49:55 What's left before 1.0

00:53:37 Using elm-3d-scene today

00:55:02 Thankyous & Outro

  continue reading

82 episodes

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