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Exploring Sara Lisa Vogl's VR design process, using lucid dreaming as a tool & iteration metrics

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Manage episode 289415886 series 1121461
Content provided by EnterVR. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by EnterVR or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Check out the video portion of this conversation on youtube: https://youtu.be/h411n3TytHQ Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse! Show notes Meeting at the Unity Vision Summit in 2015 How Sara got involved with VR in the first place Designing VR experiences around Lucid Dreaming The revisiting the early VR prototypes era. Lucid Trips official release is aiming for 2022 How did Sara find mentorship and advice for VR design in the early days? A snapshot of the VR meetup scene in Germany The tectonics shifts in the VR community caused by the Facebook acquisition Surviving the lows and the highs of the VR market. Sara's design process and methodology Designing prototypes in 2D often don't transfer well to VR. Finding the right designers for a VR project. How to break into the VR industry as a designer. The best way to do user testing for VR apps/games. What metrics should designers follow for when things need to be changed based on community feedback? What is considered ethical design in VR? A typical day in the life of a VR designer. What are Sara's favorite tools to get her work done? What would the ultimate tool for VR designers look like? What happened to the Unity VR editor? Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening! Follow Sara and her work with the links below: Saralisavogl.com https://twitter.com/SaraLisaVogl https://www.linkedin.com/in/saralisavogl/ https://store.steampowered.com/app/389260/Lucid_Trips/
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211 episodes

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Manage episode 289415886 series 1121461
Content provided by EnterVR. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by EnterVR or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Check out the video portion of this conversation on youtube: https://youtu.be/h411n3TytHQ Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse! Show notes Meeting at the Unity Vision Summit in 2015 How Sara got involved with VR in the first place Designing VR experiences around Lucid Dreaming The revisiting the early VR prototypes era. Lucid Trips official release is aiming for 2022 How did Sara find mentorship and advice for VR design in the early days? A snapshot of the VR meetup scene in Germany The tectonics shifts in the VR community caused by the Facebook acquisition Surviving the lows and the highs of the VR market. Sara's design process and methodology Designing prototypes in 2D often don't transfer well to VR. Finding the right designers for a VR project. How to break into the VR industry as a designer. The best way to do user testing for VR apps/games. What metrics should designers follow for when things need to be changed based on community feedback? What is considered ethical design in VR? A typical day in the life of a VR designer. What are Sara's favorite tools to get her work done? What would the ultimate tool for VR designers look like? What happened to the Unity VR editor? Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening! Follow Sara and her work with the links below: Saralisavogl.com https://twitter.com/SaraLisaVogl https://www.linkedin.com/in/saralisavogl/ https://store.steampowered.com/app/389260/Lucid_Trips/
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211 episodes

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