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Games: Playing with Threads: Ben Nicholson, Frontier Developments (53 mins, ~21 MB)

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Manage episode 205984215 series 2307601
Content provided by Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
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19 episodes

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Manage episode 205984215 series 2307601
Content provided by Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Iain Bethune and Iain Bethune (ibethune@exseed.ed.ac.uk) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
  continue reading

19 episodes

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