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Looking Glass Studios Interview Series - Audio Podcast 10 - Paul Neurath

 
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Manage episode 91010335 series 80933
Content provided by GAMBIT: Looking Glass Studios Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GAMBIT: Looking Glass Studios Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The 10th and final part of the interview series with members of Looking Glass Studios (1990-2000), the company that wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

The guest of our final installment is Paul Neurath, co-founder and creative director of Looking Glass from the day it opened to the day it closed a decade later. In this nearly two hour interview I speak with Paul about the breadth of the company's history, including how it came into existence, what made it focus on innovation the way it did, and why they eventually (and suddenly) closed.

Download the podcast here.

CLOSING COMMENT: We may do some encore podcasts in the future should the right people (the mythical Doug Church for example) become available, but for now this is it. Ten interviews, over 10 hours. An admittedly incomplete but hopefully illuminating oral history of one of the most important game developers ever. Hope you found it useful.

  continue reading

10 episodes

Artwork
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Manage episode 91010335 series 80933
Content provided by GAMBIT: Looking Glass Studios Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GAMBIT: Looking Glass Studios Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The 10th and final part of the interview series with members of Looking Glass Studios (1990-2000), the company that wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

The guest of our final installment is Paul Neurath, co-founder and creative director of Looking Glass from the day it opened to the day it closed a decade later. In this nearly two hour interview I speak with Paul about the breadth of the company's history, including how it came into existence, what made it focus on innovation the way it did, and why they eventually (and suddenly) closed.

Download the podcast here.

CLOSING COMMENT: We may do some encore podcasts in the future should the right people (the mythical Doug Church for example) become available, but for now this is it. Ten interviews, over 10 hours. An admittedly incomplete but hopefully illuminating oral history of one of the most important game developers ever. Hope you found it useful.

  continue reading

10 episodes

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