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Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine

 
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Manage episode 91010342 series 80933
Content provided by GAMBIT: Looking Glass Studios Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GAMBIT: Looking Glass Studios Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

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Part 5 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

In this episode I talk with Ken Levine, creative director of Irrational Games and mastermind of the Bioshock series, who got his start as a writer/designer at Looking Glass. Ken was one of the main creative forces in the early days of Thief, helping to shape its eventual story, world, and core mechanics. I talk with him about his memories of working at the studio, his writing and creative process, and how his experience at Looking Glass relates to his later work at Irrational Games.

If you ever wanted to know what film noir has to do with Thief or whether the Master Builder really exists, check it out!

Download the podcast here.

To subscribe to the RSS Feed, enter http://feeds.feedburner.com/LGSpodcast in to your podcast client or RSS reader of choice.

  continue reading

10 episodes

Artwork
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Manage episode 91010342 series 80933
Content provided by GAMBIT: Looking Glass Studios Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by GAMBIT: Looking Glass Studios Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

LGSlogo.jpg

Part 5 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.

In this episode I talk with Ken Levine, creative director of Irrational Games and mastermind of the Bioshock series, who got his start as a writer/designer at Looking Glass. Ken was one of the main creative forces in the early days of Thief, helping to shape its eventual story, world, and core mechanics. I talk with him about his memories of working at the studio, his writing and creative process, and how his experience at Looking Glass relates to his later work at Irrational Games.

If you ever wanted to know what film noir has to do with Thief or whether the Master Builder really exists, check it out!

Download the podcast here.

To subscribe to the RSS Feed, enter http://feeds.feedburner.com/LGSpodcast in to your podcast client or RSS reader of choice.

  continue reading

10 episodes

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