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Content provided by Bryan Darling, Xander Pakzad, and Zac Saxton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bryan Darling, Xander Pakzad, and Zac Saxton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Manage episode 416760097 series 3562269
Content provided by Bryan Darling, Xander Pakzad, and Zac Saxton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bryan Darling, Xander Pakzad, and Zac Saxton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy!

  • 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram.
  • 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII.
  • 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles.
  • 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy.
  • 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us.
  • 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human.
  • 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead.
  • 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR."
  • 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2.
  • 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash.
  • 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn.
  • 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer!

Bryan - @analogdarling on Twitch, Twitter, and Instagram

Xander - @xanwithaplan on Twitch and Twitter

Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram

Andy - @DracTactics on Twitch

Contact and Episode Suggestions - GameDeep.fun

Theme Song by Robotprins

  continue reading

11 episodes

Artwork

Graphics

Game Deep

published

iconShare
 
Manage episode 416760097 series 3562269
Content provided by Bryan Darling, Xander Pakzad, and Zac Saxton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bryan Darling, Xander Pakzad, and Zac Saxton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy!

  • 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram.
  • 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII.
  • 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles.
  • 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy.
  • 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us.
  • 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human.
  • 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead.
  • 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR."
  • 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2.
  • 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash.
  • 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn.
  • 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer!

Bryan - @analogdarling on Twitch, Twitter, and Instagram

Xander - @xanwithaplan on Twitch and Twitter

Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram

Andy - @DracTactics on Twitch

Contact and Episode Suggestions - GameDeep.fun

Theme Song by Robotprins

  continue reading

11 episodes

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