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#38 - Qual a melhor engine?

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Content provided by Game Design de Bolso. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Design de Bolso or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Qual melhor engine para criar meu jogo? Existe a engine perfeita? Se eu não conheço uma engine eu estou fora do mercado? Convidamos Arthur Ribeiro (CEO e Tech Lead da Acceptable Games) e Daniel Filgueira (Game Developer na Tapps Games) para conversar sobre as engines de construção de games. Conversamos sobre a necessidade e as facilidades que elas nos trazem, como devemos escolher a engine para o projeto que estamos, sobre a necessidade de saber programar para usar e, claro, debatemos sobre Unity x Unreal.

  continue reading

87 episodes

Artwork
iconShare
 
Manage episode 359828499 series 3288569
Content provided by Game Design de Bolso. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Design de Bolso or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Qual melhor engine para criar meu jogo? Existe a engine perfeita? Se eu não conheço uma engine eu estou fora do mercado? Convidamos Arthur Ribeiro (CEO e Tech Lead da Acceptable Games) e Daniel Filgueira (Game Developer na Tapps Games) para conversar sobre as engines de construção de games. Conversamos sobre a necessidade e as facilidades que elas nos trazem, como devemos escolher a engine para o projeto que estamos, sobre a necessidade de saber programar para usar e, claro, debatemos sobre Unity x Unreal.

  continue reading

87 episodes

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