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Interview with Jeremy White

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Manage episode 333075999 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I talk to Jeremy White (whom I call Jerry nonstop throughout the episode). Jerry has designed some incredibly innovative games like Atlantic Chase, Skies Above the Reich, Enemy Coast Ahead and more. Right now, he has two projects being published by GMT: Skies Above Britain (co-designed with Gina Willis) and Infernal Machine (co-designed with Ed Ostermeyer).

We discuss the role of geography in games, the virtues of collaborative design and the delicate nature of playing bad guys in historical games.

Send us a text

  continue reading

29 episodes

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Interview with Jeremy White

Game Design Deep Dive

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Manage episode 333075999 series 3367059
Content provided by Dan Bullock. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Bullock or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I talk to Jeremy White (whom I call Jerry nonstop throughout the episode). Jerry has designed some incredibly innovative games like Atlantic Chase, Skies Above the Reich, Enemy Coast Ahead and more. Right now, he has two projects being published by GMT: Skies Above Britain (co-designed with Gina Willis) and Infernal Machine (co-designed with Ed Ostermeyer).

We discuss the role of geography in games, the virtues of collaborative design and the delicate nature of playing bad guys in historical games.

Send us a text

  continue reading

29 episodes

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