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How to Break Into the Games Industry Without AAA Experience

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Manage episode 415813830 series 3563326
Content provided by Myke Parrott. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Myke Parrott or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What does it take to break into the competitive gaming industry? Just ask Trevor Wernisch, UX Director at Unbroken Studios. With over 20 years of experience in visual design and interfaces, Trevor has seen his fair share of ups and downs. In our conversation, he shares how passion and perseverance helped him land that coveted first gaming job despite lacking direct experience. Trevor also offered invaluable advice for job seekers, emphasising the importance of showing initiative through side projects and customising your application to the role. Now leading the UI/UX charge on exciting new titles like the upcoming Harry Potter: Quidditch game, Trevor's journey is proof that creativity and dedication can help you overcome any gaps in your resume.

To discover the next step in your gaming career, head to https://www.gamelogicrecruitment.com/

Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.

This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.

  continue reading

22 episodes

Artwork
iconShare
 
Manage episode 415813830 series 3563326
Content provided by Myke Parrott. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Myke Parrott or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What does it take to break into the competitive gaming industry? Just ask Trevor Wernisch, UX Director at Unbroken Studios. With over 20 years of experience in visual design and interfaces, Trevor has seen his fair share of ups and downs. In our conversation, he shares how passion and perseverance helped him land that coveted first gaming job despite lacking direct experience. Trevor also offered invaluable advice for job seekers, emphasising the importance of showing initiative through side projects and customising your application to the role. Now leading the UI/UX charge on exciting new titles like the upcoming Harry Potter: Quidditch game, Trevor's journey is proof that creativity and dedication can help you overcome any gaps in your resume.

To discover the next step in your gaming career, head to https://www.gamelogicrecruitment.com/

Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.

This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.

  continue reading

22 episodes

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