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2.2 Game Production Interviews: Anthony Kyne, Lead Producer at Mediatonic Games

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Manage episode 266313352 series 2738285
Content provided by Liam Wickham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liam Wickham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The transcript can be found here:
https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript
This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers and the upcoming Fall Guys: Ultimate Knockout, which looks awesome. Anthony has worked on titles such as Madden, Championship Manager & The Sims. Unlike nearly every Producer that I’ve met or stalked on LinkedIn before now, Anthony has worked in games as both a lead designer and senior programmer. This gives him a unique understanding of making games which I’m looking forward to delving into. He was Lead Designer on Championship Manager game back in 2009, which saw the franchise finally rise to become a viable alternative to Football Manager.
In this episode, we talk about Anthony's experience as a designer, coder and producer. We deep dive into The Golf Club to use as an exploration of production methods. We talk about pods, cancelling all meetings, how producers need to be leaders and a lot more.
This time I have added the topics as chapters in the podcast so hopefully you can see them when you download this!
00:00 Intros
11:25 Advantages of coming from a different gaming background
21:10 The bare minimum of a Producer - traits, experience & skills
28:40 Agile methods - new concepts, prototyping & tech demos
34:36 Play your own game!
38:49 Producers - the good, the bad but always leaders
46:10 Earning Trust
49:00 Production Deep Dive: The Golf Club
86:12 Meetings, meetings, meetings
89:11 Why be a producer?
92:03 What's next for Anthony?

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

Chapters

1. Intros (00:00:00)

2. Advantages of coming from a different gaming background (00:11:25)

3. The bare minimum of a Producer - traits, experience & skills (00:21:10)

4. Agile methods - new concepts, prototyping & tech demos (00:28:40)

5. Play your own game! (00:34:36)

6. Producers - the good, the bad but always leaders (00:38:49)

7. Earning Trust (00:46:10)

8. Production Deep Dive: The Golf Club (00:49:00)

9. Meetings, meetings, meetings (01:26:12)

10. Why be a producer? (01:29:11)

11. What's next for Anthony? (01:32:03)

29 episodes

Artwork
iconShare
 
Manage episode 266313352 series 2738285
Content provided by Liam Wickham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liam Wickham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The transcript can be found here:
https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript
This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers and the upcoming Fall Guys: Ultimate Knockout, which looks awesome. Anthony has worked on titles such as Madden, Championship Manager & The Sims. Unlike nearly every Producer that I’ve met or stalked on LinkedIn before now, Anthony has worked in games as both a lead designer and senior programmer. This gives him a unique understanding of making games which I’m looking forward to delving into. He was Lead Designer on Championship Manager game back in 2009, which saw the franchise finally rise to become a viable alternative to Football Manager.
In this episode, we talk about Anthony's experience as a designer, coder and producer. We deep dive into The Golf Club to use as an exploration of production methods. We talk about pods, cancelling all meetings, how producers need to be leaders and a lot more.
This time I have added the topics as chapters in the podcast so hopefully you can see them when you download this!
00:00 Intros
11:25 Advantages of coming from a different gaming background
21:10 The bare minimum of a Producer - traits, experience & skills
28:40 Agile methods - new concepts, prototyping & tech demos
34:36 Play your own game!
38:49 Producers - the good, the bad but always leaders
46:10 Earning Trust
49:00 Production Deep Dive: The Golf Club
86:12 Meetings, meetings, meetings
89:11 Why be a producer?
92:03 What's next for Anthony?

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

Chapters

1. Intros (00:00:00)

2. Advantages of coming from a different gaming background (00:11:25)

3. The bare minimum of a Producer - traits, experience & skills (00:21:10)

4. Agile methods - new concepts, prototyping & tech demos (00:28:40)

5. Play your own game! (00:34:36)

6. Producers - the good, the bad but always leaders (00:38:49)

7. Earning Trust (00:46:10)

8. Production Deep Dive: The Golf Club (00:49:00)

9. Meetings, meetings, meetings (01:26:12)

10. Why be a producer? (01:29:11)

11. What's next for Anthony? (01:32:03)

29 episodes

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