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PCs vs Consoles

1:06:20
 
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When? This feed was archived on April 10, 2020 22:07 (4+ y ago). Last successful fetch was on July 01, 2019 14:10 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

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Manage episode 181339330 series 1434117
Content provided by Charlie Deets. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie Deets or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode a panel of designers talk about PCs and consoles. We discuss the subtle differences of input (keyboard and controllers) and output (TVs and displays) as well as social gameplay (online and IRL). We dig into how multi-tasking can affect the experience as well as how it all relates to mobile. Find out who will win, PC or console.

With co-hosts:

Brandon Houlihan @brandonhoulihan brandonhoulihan.com Brandon is a design manager at Ticketmaster Mobile Studio and hosts two podcasts on Bumpers: Dank Tank & Nerf This.

Clay Houser Facebook Clay is a project manager at Back of America. In his spare time you can find him on pretty much every gaming platform at claybaca.

Kian Lavi @kianlavi kianlavi.com Kian is a product designer at Facebook, previously Sony. He is also a photographer and occasional programmer.

Sam Soffes @soffes soff.es Sam is a freelance software engineer who has worked on a number of great apps such as: Hipstamatic, Over, and Litely. He also hosts two podcasts: Immutable & Runtime.


Games UX is a podcast that explores games through the lens of user experience design as well as the process of designing for games.

Charlie Deets is a product designer at WhatsApp as well as an avid gamer. He also co-hosts the design podcast Bread Time. Follow him on Twitter or learn more on his website.

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12 episodes

Artwork

PCs vs Consoles

Games UX

45 subscribers

published

iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on April 10, 2020 22:07 (4+ y ago). Last successful fetch was on July 01, 2019 14:10 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 181339330 series 1434117
Content provided by Charlie Deets. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie Deets or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode a panel of designers talk about PCs and consoles. We discuss the subtle differences of input (keyboard and controllers) and output (TVs and displays) as well as social gameplay (online and IRL). We dig into how multi-tasking can affect the experience as well as how it all relates to mobile. Find out who will win, PC or console.

With co-hosts:

Brandon Houlihan @brandonhoulihan brandonhoulihan.com Brandon is a design manager at Ticketmaster Mobile Studio and hosts two podcasts on Bumpers: Dank Tank & Nerf This.

Clay Houser Facebook Clay is a project manager at Back of America. In his spare time you can find him on pretty much every gaming platform at claybaca.

Kian Lavi @kianlavi kianlavi.com Kian is a product designer at Facebook, previously Sony. He is also a photographer and occasional programmer.

Sam Soffes @soffes soff.es Sam is a freelance software engineer who has worked on a number of great apps such as: Hipstamatic, Over, and Litely. He also hosts two podcasts: Immutable & Runtime.


Games UX is a podcast that explores games through the lens of user experience design as well as the process of designing for games.

Charlie Deets is a product designer at WhatsApp as well as an avid gamer. He also co-hosts the design podcast Bread Time. Follow him on Twitter or learn more on his website.

  continue reading

12 episodes

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