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God Of War Podcast - Premiere Trailer

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Archived series ("Inactive feed" status)

When? This feed was archived on June 26, 2018 11:41 (5+ y ago). Last successful fetch was on May 23, 2018 13:59 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

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Manage episode 196942917 series 1984618
Content provided by Interactive Artistry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Interactive Artistry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

A weekly gathering of friends and peers for the discussion, speculation and in-depth analysis of Sony Santa Monica’s upcoming Father & Son Odyssey and masterpiece-in-the-making, GOD OF WAR.

This epic saga, borne from the ashes of tragedy and grief and led by the promise of regaining a God’s long-lost humanity through his fate-chosen Son, set amidst the snow-capped valleys and fire-lit rune-carved forests of Norse Myth, truly marks a landmark evolution in, and genuinely represents the ultimate embodiment of, the maturation and growth of the interactive medium.

Writer and Director Cory Barlog, who brought us the second chapter of Kratos’ story over a decade ago, and his team of phenomenally talented artists, programmers and designers, have similarly embarked upon a perilous journey of their own, creating a living, breathing vision of Norse Mythology the likes of which have never been seen in any medium.

The level of care, passion, love and sheer attention-to-detail and authenticity being poured into realising this vision from Barlog’s tireless and peerless colleagues —

Art Team Lead Ariel Angelotti, Principal character Artist Rafael Grassetti, Lead animator Bruno Velazquez, Gameplay Engineering Lead Jeet Shroff and Composer Bear McCreery, among countless more -

Evokes and arguably surpasses the exhaustive and faithful lengths to which director Peter Jackson, writers Fran Walsh & Phillipa Boyens, head of Special Effects Richard Taylor, lead illustrators Alan Lee & John Howe and Composer Howard Shore went to, in order to bring Tolkien’s Middle Earth to spectacular, emotionally nuanced and vibrant life.

Beyond being simply the next chapter in a long and winding tale, GOD OF WAR is the full realisation of an entire real-world mythology, one long-deserving of a portrayal of the highest quality, nuance and respect. And so, a long-forgotten, timeless tale is set to unfold…

  continue reading

13 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on June 26, 2018 11:41 (5+ y ago). Last successful fetch was on May 23, 2018 13:59 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 196942917 series 1984618
Content provided by Interactive Artistry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Interactive Artistry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

A weekly gathering of friends and peers for the discussion, speculation and in-depth analysis of Sony Santa Monica’s upcoming Father & Son Odyssey and masterpiece-in-the-making, GOD OF WAR.

This epic saga, borne from the ashes of tragedy and grief and led by the promise of regaining a God’s long-lost humanity through his fate-chosen Son, set amidst the snow-capped valleys and fire-lit rune-carved forests of Norse Myth, truly marks a landmark evolution in, and genuinely represents the ultimate embodiment of, the maturation and growth of the interactive medium.

Writer and Director Cory Barlog, who brought us the second chapter of Kratos’ story over a decade ago, and his team of phenomenally talented artists, programmers and designers, have similarly embarked upon a perilous journey of their own, creating a living, breathing vision of Norse Mythology the likes of which have never been seen in any medium.

The level of care, passion, love and sheer attention-to-detail and authenticity being poured into realising this vision from Barlog’s tireless and peerless colleagues —

Art Team Lead Ariel Angelotti, Principal character Artist Rafael Grassetti, Lead animator Bruno Velazquez, Gameplay Engineering Lead Jeet Shroff and Composer Bear McCreery, among countless more -

Evokes and arguably surpasses the exhaustive and faithful lengths to which director Peter Jackson, writers Fran Walsh & Phillipa Boyens, head of Special Effects Richard Taylor, lead illustrators Alan Lee & John Howe and Composer Howard Shore went to, in order to bring Tolkien’s Middle Earth to spectacular, emotionally nuanced and vibrant life.

Beyond being simply the next chapter in a long and winding tale, GOD OF WAR is the full realisation of an entire real-world mythology, one long-deserving of a portrayal of the highest quality, nuance and respect. And so, a long-forgotten, timeless tale is set to unfold…

  continue reading

13 episodes

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