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Challenge, Mimesis and Parsercraft (Trinity continued)
Manage episode 428236036 series 3294806
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.
Resources discussed in this episode:
Gold Machine: Emily Dickenson and the Wide Middle of Trinity
https://golmac.org/narrative-surface-features-of-trinity-part-2/
Top Expert: Let's Make IF Season 2, Episode 1
https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/
DM4 Version of "The Craft of the Adventure" (pdf)
https://inform-fiction.org/manual/Chapter8.pdf
https://if50.textories.com/
Correction: Photopia was released in 1997.
10 episodes
Manage episode 428236036 series 3294806
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.
Resources discussed in this episode:
Gold Machine: Emily Dickenson and the Wide Middle of Trinity
https://golmac.org/narrative-surface-features-of-trinity-part-2/
Top Expert: Let's Make IF Season 2, Episode 1
https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/
DM4 Version of "The Craft of the Adventure" (pdf)
https://inform-fiction.org/manual/Chapter8.pdf
https://if50.textories.com/
Correction: Photopia was released in 1997.
10 episodes
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