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Cinema 4D S22 - What is in this Surprise New Version?

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Manage episode 259613646 series 1428737
Content provided by Nick Campbell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nick Campbell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Show Notes:

Our Thoughts on the New C4D S22 Features:

Automatic UV's

Chad

  • super easy to use, very convenient
  • not bad but no real control over distortion settings
  • I like the overlap mirrored geo, nice way to save space
  • cant reset to default settings

Shawn

  • 3 Impressive out of the box automatic solutions licenced from Quel Solaar.
  • Easy to use!

New UV Workflow

Chad

  • Great start, way better layout
  • good enough for most
  • slightly confusing workflow
  • couple of quirks
  • decent auto packing and auto unwrap
  • needs a relax brush
  • no UDIM support
  • overlap mirrored geo is nice
  • no ability to right click and reset your settings to default
  • tad slow on complex meshes

Shawn

  • Wonderful new UV layout
  • Love all of the view modes (Show tiled texture) for example
  • Would love to see a nice grid in UI beyond 0-1 UV space.
  • Need Alignment tools (Snapping does not seem to work)

Modeling Improvements

Chad

  • Steps in the right direction, but a long ways to go to compare to Maya + Max
  • bridge is ok, but still far behind what other DCCs are doing
  • untriangulate works well

Shawn

  • Love the new mirror selection! Huge
  • Vertex normal via the phong tag is great
  • Untriangulate Command is much improved
  • Close Polygon Hole function is much better
  • Fix non-manifold geometries command very welcome

Nodal Material Export to FBX

Chad

  • not really anything here that interests me

Shawn

  • Seems great for those who still use Physical and Standard Renderers

GoZ Bridge

Chad

  • I don't use Zbrush but this seems useful

Shawn

  • Works great! Was not possible in R21 officially and now supports Polygroups!

Viewport Enhancements

Chad

  • viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have.
  • viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal.
  • would be easy to set up for play blasts

Shawn

  • Viewport filter icons rule
  • Setting up Viewport filter shortcuts DON'T work as expected
  • Love the new viewport resolution option
  • Instances now show full geometry
  • Hair now looks amazing and much closer to final render

gLTF Support (Export Only)

Chad

  • I don't do AR, but this seems very useful to those that do

Shawn

  • Another great exchange format.
  • Great for WebGL needs
  • Is a one-size fits all file format (SketchFab)
  continue reading

145 episodes

Artwork
iconShare
 
Manage episode 259613646 series 1428737
Content provided by Nick Campbell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nick Campbell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Show Notes:

Our Thoughts on the New C4D S22 Features:

Automatic UV's

Chad

  • super easy to use, very convenient
  • not bad but no real control over distortion settings
  • I like the overlap mirrored geo, nice way to save space
  • cant reset to default settings

Shawn

  • 3 Impressive out of the box automatic solutions licenced from Quel Solaar.
  • Easy to use!

New UV Workflow

Chad

  • Great start, way better layout
  • good enough for most
  • slightly confusing workflow
  • couple of quirks
  • decent auto packing and auto unwrap
  • needs a relax brush
  • no UDIM support
  • overlap mirrored geo is nice
  • no ability to right click and reset your settings to default
  • tad slow on complex meshes

Shawn

  • Wonderful new UV layout
  • Love all of the view modes (Show tiled texture) for example
  • Would love to see a nice grid in UI beyond 0-1 UV space.
  • Need Alignment tools (Snapping does not seem to work)

Modeling Improvements

Chad

  • Steps in the right direction, but a long ways to go to compare to Maya + Max
  • bridge is ok, but still far behind what other DCCs are doing
  • untriangulate works well

Shawn

  • Love the new mirror selection! Huge
  • Vertex normal via the phong tag is great
  • Untriangulate Command is much improved
  • Close Polygon Hole function is much better
  • Fix non-manifold geometries command very welcome

Nodal Material Export to FBX

Chad

  • not really anything here that interests me

Shawn

  • Seems great for those who still use Physical and Standard Renderers

GoZ Bridge

Chad

  • I don't use Zbrush but this seems useful

Shawn

  • Works great! Was not possible in R21 officially and now supports Polygroups!

Viewport Enhancements

Chad

  • viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have.
  • viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal.
  • would be easy to set up for play blasts

Shawn

  • Viewport filter icons rule
  • Setting up Viewport filter shortcuts DON'T work as expected
  • Love the new viewport resolution option
  • Instances now show full geometry
  • Hair now looks amazing and much closer to final render

gLTF Support (Export Only)

Chad

  • I don't do AR, but this seems very useful to those that do

Shawn

  • Another great exchange format.
  • Great for WebGL needs
  • Is a one-size fits all file format (SketchFab)
  continue reading

145 episodes

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