Artwork

Content provided by CMU HCII. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CMU HCII or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Persuasive Game Designs and Communication Technologies with Geoff Kaufman

38:53
 
Share
 

Manage episode 438450494 series 3594533
Content provided by CMU HCII. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CMU HCII or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we will explore Professor Geoff Kaufman’s groundbreaking research on persuasive game designs for prosocial outcomes and their potential to drive positive societal change. We’ll also dive into his work on increasing accessibility in communication technologies such as voice assistants or language learning tools to create more inclusive digital experiences for all users.

Links:

eHeart Lab: https://www.cs.cmu.edu/~eheartlab/

Relevant papers:

- https://dl.acm.org/doi/10.1145/3613904.3642236 (Language Learning Tools for English-learning Immigrants)

- https://dl.acm.org/doi/pdf/10.1145/3613904.3642900 (Harm reduction in voice technologies)

- https://library.oapen.org/bitstream/handle/20.500.12657/47211/9789048543939.pdf?sequence=1#page=74 (Embedded design principles for persuasive game design)

- https://cyberpsychology.eu/article/view/4343 (More on embedded design in creating prosocial games)

- https://dl.acm.org/doi/10.1145/3447535.3462512 (Tricking the Tik-Tok algorithm)

Extra:

- Gamesforchange: https://www.gamesforchange.org/

- Dumbwaystodie: https://www.dumbwaystodie.com/

- Gone Home: https://gonehome.com/

  continue reading

9 episodes

Artwork
iconShare
 
Manage episode 438450494 series 3594533
Content provided by CMU HCII. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by CMU HCII or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today, we will explore Professor Geoff Kaufman’s groundbreaking research on persuasive game designs for prosocial outcomes and their potential to drive positive societal change. We’ll also dive into his work on increasing accessibility in communication technologies such as voice assistants or language learning tools to create more inclusive digital experiences for all users.

Links:

eHeart Lab: https://www.cs.cmu.edu/~eheartlab/

Relevant papers:

- https://dl.acm.org/doi/10.1145/3613904.3642236 (Language Learning Tools for English-learning Immigrants)

- https://dl.acm.org/doi/pdf/10.1145/3613904.3642900 (Harm reduction in voice technologies)

- https://library.oapen.org/bitstream/handle/20.500.12657/47211/9789048543939.pdf?sequence=1#page=74 (Embedded design principles for persuasive game design)

- https://cyberpsychology.eu/article/view/4343 (More on embedded design in creating prosocial games)

- https://dl.acm.org/doi/10.1145/3447535.3462512 (Tricking the Tik-Tok algorithm)

Extra:

- Gamesforchange: https://www.gamesforchange.org/

- Dumbwaystodie: https://www.dumbwaystodie.com/

- Gone Home: https://gonehome.com/

  continue reading

9 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide