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Playing Blind

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Manage episode 302389236 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron’s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.

This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

265 episodes

Artwork

Playing Blind

Imaginary Worlds

27,422 subscribers

published

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Manage episode 302389236 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron’s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.

This episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

265 episodes

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