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Stuck in the Uncanny Valley

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Manage episode 205519333 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The holy grail for many animators is to create digital humans that can pass for the real thing -- in other words to cross the "uncanny valley." The problem is that the closer they get to realism, the more those almost-real humans repulse us. Blame evolution for that. I talk with Hal Hickel from ILM who brought Peter Cushing to life on Rogue One, Marianne Hayden who worked on games like The Last of Us and Uncharted for Naughty Dog studios, Vladimir Mastilovic from 3Lateral studios who worked on Hellblade: Senua's Sacrifice, and SVA instructor Terrence Masson about what it takes to cross that valley.Learn more about your ad choices. Visit megaphone.fm/adchoices

Learn more about your ad choices. Visit megaphone.fm/adchoices

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255 episodes

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Stuck in the Uncanny Valley

Imaginary Worlds

26,092 subscribers

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Manage episode 205519333 series 2300997
Content provided by Eric Molinsky. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Eric Molinsky or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The holy grail for many animators is to create digital humans that can pass for the real thing -- in other words to cross the "uncanny valley." The problem is that the closer they get to realism, the more those almost-real humans repulse us. Blame evolution for that. I talk with Hal Hickel from ILM who brought Peter Cushing to life on Rogue One, Marianne Hayden who worked on games like The Last of Us and Uncharted for Naughty Dog studios, Vladimir Mastilovic from 3Lateral studios who worked on Hellblade: Senua's Sacrifice, and SVA instructor Terrence Masson about what it takes to cross that valley.Learn more about your ad choices. Visit megaphone.fm/adchoices

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

255 episodes

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