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59: A Big Ten Percent

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Archived series ("HTTP Redirect" status)

Replaced by: Immutable

When? This feed was archived on March 13, 2017 23:48 (7+ y ago). Last successful fetch was on March 07, 2017 23:45 (7+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 162727610 series 85441
Content provided by Immutable. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immutable or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

If you have questions of your own, you can tweet us at @immutablefm, email us at questions@immutable.fm, or join our Slack team!

Sponsor:
Topic 1: I definitely want to hear more about Pug now! How does it compare with HAML?
Topic 2: How does Spec make money?
Topic 3: What are somethings that can help reduce designer/developer miscommunication? I understand that most projects go through an iterative process but after I get my designs reviewed and then they are off to be implemented they often then come back with further questions about the design & bring up new constraints.

Topic 4: I work in a agency where we develop in .NET - so, Windows. Our designers all use Mac and are trying to shift from Photoshop towards Sketch. This means that us FEDs can no longer open the layered design files on our Windows machines. Our best option at the moment is to open a PDF export in Illustrator. Or we rely on the designers to crop out any assets we need.Does anyone have any suggestions on how to improve the workflow between designers using Sketch and devs on Windows?
Topic 5: How do you encourage engineers to go the extra 10% when building your design? I encounter a lot of "90% done" and resistance to polish out the details without significant leg twisting. What's your approach?
  continue reading

80 episodes

Artwork

59: A Big Ten Percent

Immutable

published

iconShare
 

Archived series ("HTTP Redirect" status)

Replaced by: Immutable

When? This feed was archived on March 13, 2017 23:48 (7+ y ago). Last successful fetch was on March 07, 2017 23:45 (7+ y ago)

Why? HTTP Redirect status. The feed permanently redirected to another series.

What now? If you were subscribed to this series when it was replaced, you will now be subscribed to the replacement series. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 162727610 series 85441
Content provided by Immutable. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Immutable or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

If you have questions of your own, you can tweet us at @immutablefm, email us at questions@immutable.fm, or join our Slack team!

Sponsor:
Topic 1: I definitely want to hear more about Pug now! How does it compare with HAML?
Topic 2: How does Spec make money?
Topic 3: What are somethings that can help reduce designer/developer miscommunication? I understand that most projects go through an iterative process but after I get my designs reviewed and then they are off to be implemented they often then come back with further questions about the design & bring up new constraints.

Topic 4: I work in a agency where we develop in .NET - so, Windows. Our designers all use Mac and are trying to shift from Photoshop towards Sketch. This means that us FEDs can no longer open the layered design files on our Windows machines. Our best option at the moment is to open a PDF export in Illustrator. Or we rely on the designers to crop out any assets we need.Does anyone have any suggestions on how to improve the workflow between designers using Sketch and devs on Windows?
Topic 5: How do you encourage engineers to go the extra 10% when building your design? I encounter a lot of "90% done" and resistance to polish out the details without significant leg twisting. What's your approach?
  continue reading

80 episodes

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