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#66: Execute Mayhem 66

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Manage episode 178630915 series 73272
Content provided by Mash Those Buttons. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mash Those Buttons or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
On this week's episode of In Orbit, SleepingDogfish returns to the show to discuss Iron Banner Mayhem! With Iron Banner Mayhem, gamers of all skill levels can participate in an end game activity to get loot up to level 400. With the recent changes to the game's loot table in terms of generosity, this falls in line with making Iron Banner more accessible to Guardians of all kinds. But for more seasoned veteran Guardians, what is the point of Iron Banner beyond fun now?
The In Orbit crew also discusses abilities, and whether this is more proof that PVE & PVP need to have more separation. With sticky grenades like fusion, magnetic, and flux becoming really powerful because of how fast abilities charge and the curve actions they get, we compare them to the former sticky grenade, the tripmine grenade, that we felt was a more fair grenade. Should abilities of all kinds (supers, grenades, and melee) have changes to them in Destiny 2?
The crew then delves into more Destiny 2 talk with the conversation of abilities beyond what we already have. With only two real support classes that only provide real support with supers, we theorize what changes may have to come to the core game to provide more incentive to players to run support classes such as the concept of actual player health. We round out the conversation with kedelance's question on if there will be a balancing patch prior to Destiny 2 in this week's short Messages From The Reef!
Episode URL: http://mash4.me/1sm
Discord: http://discord.me/mashthosebuttons
Hosts:
Jorge Veguilla
twitter.com/Go2NRG
twitch.tv/Go2NRG
David Schnoes
twitter.com/DS_Bolt
Jordan Kahlenberg
twitter.com/iam_teebot
twitch.tv/IAMTEEBOT
Show Notes:
This Week At Bungie - 05/04/2017 > News | Bungie.net
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Mash Those Buttons Website
twitter.com/mtbsite
facebook.com/mashthosebuttons
  continue reading

93 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 21, 2022 09:25 (2+ y ago). Last successful fetch was on May 12, 2020 01:12 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 178630915 series 73272
Content provided by Mash Those Buttons. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mash Those Buttons or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
On this week's episode of In Orbit, SleepingDogfish returns to the show to discuss Iron Banner Mayhem! With Iron Banner Mayhem, gamers of all skill levels can participate in an end game activity to get loot up to level 400. With the recent changes to the game's loot table in terms of generosity, this falls in line with making Iron Banner more accessible to Guardians of all kinds. But for more seasoned veteran Guardians, what is the point of Iron Banner beyond fun now?
The In Orbit crew also discusses abilities, and whether this is more proof that PVE & PVP need to have more separation. With sticky grenades like fusion, magnetic, and flux becoming really powerful because of how fast abilities charge and the curve actions they get, we compare them to the former sticky grenade, the tripmine grenade, that we felt was a more fair grenade. Should abilities of all kinds (supers, grenades, and melee) have changes to them in Destiny 2?
The crew then delves into more Destiny 2 talk with the conversation of abilities beyond what we already have. With only two real support classes that only provide real support with supers, we theorize what changes may have to come to the core game to provide more incentive to players to run support classes such as the concept of actual player health. We round out the conversation with kedelance's question on if there will be a balancing patch prior to Destiny 2 in this week's short Messages From The Reef!
Episode URL: http://mash4.me/1sm
Discord: http://discord.me/mashthosebuttons
Hosts:
Jorge Veguilla
twitter.com/Go2NRG
twitch.tv/Go2NRG
David Schnoes
twitter.com/DS_Bolt
Jordan Kahlenberg
twitter.com/iam_teebot
twitch.tv/IAMTEEBOT
Show Notes:
This Week At Bungie - 05/04/2017 > News | Bungie.net
Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.
Mash Those Buttons Website
twitter.com/mtbsite
facebook.com/mashthosebuttons
  continue reading

93 episodes

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