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5 ways the UX of your toolset improves the quality of your games

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Manage episode 402461409 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

New features in tools are neat, especially if you can make them yourself, but without good UX you and your team are still be limited in what they can accomplish. How can you improve the UX of your own tools? And what kind of UX improvements can you ask of tool developers, whose tools you buy to create your games?

So lets walk through some examples! Such as:

1. The power of asking why, why, why, why, why.

2. The critical flaw of asset browsers

3. The power of spatial documentation

4. The interconnected nature of narrative tools

5. The key UX differences between Unity and Unreal

#IndieGameusiness #UX #GameUX

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

Artwork
iconShare
 
Manage episode 402461409 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

New features in tools are neat, especially if you can make them yourself, but without good UX you and your team are still be limited in what they can accomplish. How can you improve the UX of your own tools? And what kind of UX improvements can you ask of tool developers, whose tools you buy to create your games?

So lets walk through some examples! Such as:

1. The power of asking why, why, why, why, why.

2. The critical flaw of asset browsers

3. The power of spatial documentation

4. The interconnected nature of narrative tools

5. The key UX differences between Unity and Unreal

#IndieGameusiness #UX #GameUX

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

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