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Lessons Learned from Running a Game Studio for 15 Years

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Manage episode 397768632 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to another insightful episode of IndieGameBusiness! Today, we're joined by Mike Sanders, CEO and Studio Manager, of Puny Human, to discuss his experiences starting and running an indie game studio for 15 years.

Throughout our conversation, Mike is going to also share his experiences working as a Tech Producer with Carbonated, running the GameDev Executive Support Discord group, and initiating a new game conference. He is also going to touch on providing valuable insights on how individuals can best enter the gaming industry.

We'll explore topics ranging from networking and working with investors to game development, engine considerations, and the dynamics of running a game studio with medium to large teams. Mike will also discuss porting games, scope control, and other things as time allows.

Stay connected with Mike Sanders on Twitter and LinkedIn:

Twitter: https://twitter.com/urinalcake

LinkedIn: https://www.linkedin.com/in/mikeysanders/

#GamingIndustryInsights #GameDevelopment #PunyHuman #IndieGameBusiness #CareerAdvice #MikeSanders #GameDevExecutiveSupport #NetworkingInGaming #IndieGameBusiness

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

Artwork
iconShare
 
Manage episode 397768632 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to another insightful episode of IndieGameBusiness! Today, we're joined by Mike Sanders, CEO and Studio Manager, of Puny Human, to discuss his experiences starting and running an indie game studio for 15 years.

Throughout our conversation, Mike is going to also share his experiences working as a Tech Producer with Carbonated, running the GameDev Executive Support Discord group, and initiating a new game conference. He is also going to touch on providing valuable insights on how individuals can best enter the gaming industry.

We'll explore topics ranging from networking and working with investors to game development, engine considerations, and the dynamics of running a game studio with medium to large teams. Mike will also discuss porting games, scope control, and other things as time allows.

Stay connected with Mike Sanders on Twitter and LinkedIn:

Twitter: https://twitter.com/urinalcake

LinkedIn: https://www.linkedin.com/in/mikeysanders/

#GamingIndustryInsights #GameDevelopment #PunyHuman #IndieGameBusiness #CareerAdvice #MikeSanders #GameDevExecutiveSupport #NetworkingInGaming #IndieGameBusiness

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

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