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Should You Use a Publisher for Your Video Game?

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Manage episode 384459104 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to IndieGameBusiness! In this episode, we are delighted to have Gombos József and Szőke György from Balcony Softworks, discussing the intriguing topic of "Should You Use a Publisher for Your Indie Game?"

During our conversation, Gombos and Szőke will shed light on a range of important subjects in the indie game development landscape. We will delve into topics like early access and the challenges of working with a custom game engine. We'll explore how to navigate a rough game launch, the vital role of playtesting, and the art of handling player feedback effectively.

We will also discuss the merits of creating your own game engine, the considerations when working with a publisher, and the significance of addressing issues like crunch and burnout in the industry.

To stay updated with Balcony Softworks, you can connect with them on Twitter:

Twitter: https://twitter.com/BalconyTeam

Join us for this insightful discussion on indie game development, publishing, and the challenges and opportunities that lie ahead.

#igb #indiegamebusiness #gamedev #indiegamedev #gamepublisher

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

Artwork
iconShare
 
Manage episode 384459104 series 3173535
Content provided by Jay Powell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jay Powell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Welcome to IndieGameBusiness! In this episode, we are delighted to have Gombos József and Szőke György from Balcony Softworks, discussing the intriguing topic of "Should You Use a Publisher for Your Indie Game?"

During our conversation, Gombos and Szőke will shed light on a range of important subjects in the indie game development landscape. We will delve into topics like early access and the challenges of working with a custom game engine. We'll explore how to navigate a rough game launch, the vital role of playtesting, and the art of handling player feedback effectively.

We will also discuss the merits of creating your own game engine, the considerations when working with a publisher, and the significance of addressing issues like crunch and burnout in the industry.

To stay updated with Balcony Softworks, you can connect with them on Twitter:

Twitter: https://twitter.com/BalconyTeam

Join us for this insightful discussion on indie game development, publishing, and the challenges and opportunities that lie ahead.

#igb #indiegamebusiness #gamedev #indiegamedev #gamepublisher

--- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
  continue reading

371 episodes

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