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Building Better Learning Tools By Learning From Your Customers | Chris Cochella

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When? This feed was archived on September 25, 2020 18:08 (4y ago). Last successful fetch was on July 01, 2021 15:36 (3y ago)

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Manage episode 231587862 series 40408
Content provided by Lean Startup. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lean Startup or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We recently hosted a conversation between Chris Cochella, Founder & Co-Owner at Brackitz, and Marilyn Gorman, Lean Startup Co. Faculty Lead, focused on how the desire to find better engineering toys for his son turned into an idea to create a toy to help promote STEAM learning in young children. In Chris and Marilyn’s conversation, they discuss: - What problem drove Chris to start Brackitz. - The process Chris went through to test his early assumptions with his customers (teachers and students). - The importance of letting your curiosity fuel you. And much, much more… Like many new product beginnings, the idea behind Brackitz came out of a personal need. After he started a science program at his kids’ elementary school, Chris Cochella, founder and co-owner of Brackitz toys, realized that there wasn’t a lot of hands-on science or engineering tools available for young children. To Chris, this was a problem. Right now, the National Science Foundation says that the declining interest in STEAM (Science, Technology, Engineering, Arts, and Math) is a national concern. As Chris was looking more into the issue, he discovered that spatial play and spatial reasoning is a very strong predictor of STEAM related things, including degree attainment and math skill development in children ages three to four. In a world where kids are increasingly on digital devices, how do we get them to willingly put those devices down and start playing more with their hands? Email us: education@leanstartup.co Follow Lean Startup Co. @leanstartup https://leanstartup.co/education
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305 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on September 25, 2020 18:08 (4y ago). Last successful fetch was on July 01, 2021 15:36 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 231587862 series 40408
Content provided by Lean Startup. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lean Startup or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We recently hosted a conversation between Chris Cochella, Founder & Co-Owner at Brackitz, and Marilyn Gorman, Lean Startup Co. Faculty Lead, focused on how the desire to find better engineering toys for his son turned into an idea to create a toy to help promote STEAM learning in young children. In Chris and Marilyn’s conversation, they discuss: - What problem drove Chris to start Brackitz. - The process Chris went through to test his early assumptions with his customers (teachers and students). - The importance of letting your curiosity fuel you. And much, much more… Like many new product beginnings, the idea behind Brackitz came out of a personal need. After he started a science program at his kids’ elementary school, Chris Cochella, founder and co-owner of Brackitz toys, realized that there wasn’t a lot of hands-on science or engineering tools available for young children. To Chris, this was a problem. Right now, the National Science Foundation says that the declining interest in STEAM (Science, Technology, Engineering, Arts, and Math) is a national concern. As Chris was looking more into the issue, he discovered that spatial play and spatial reasoning is a very strong predictor of STEAM related things, including degree attainment and math skill development in children ages three to four. In a world where kids are increasingly on digital devices, how do we get them to willingly put those devices down and start playing more with their hands? Email us: education@leanstartup.co Follow Lean Startup Co. @leanstartup https://leanstartup.co/education
  continue reading

305 episodes

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