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A Cube is Like a Building

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Manage episode 421747450 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.

Discussed in this episode:

Timestamps

0:00 - Introduction

5:22 - Generalists vs. Specialists and Contextual Knowledge

11:55 - Andy and Anthony’s Relationship to Architecture

16:48 - The Abstract Similarities between Architecture and Game Design

23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture

33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building

39:23 - The Industrial Revolution and Modernism

41:51 - Andy and Anthony’s Relationship with Modern Architecture

55:51 - Summary

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper
PO Box 4855
Baltimore, MD 21211

  continue reading

218 episodes

Artwork

A Cube is Like a Building

Lucky Paper Radio

26 subscribers

published

iconShare
 
Manage episode 421747450 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.

Discussed in this episode:

Timestamps

0:00 - Introduction

5:22 - Generalists vs. Specialists and Contextual Knowledge

11:55 - Andy and Anthony’s Relationship to Architecture

16:48 - The Abstract Similarities between Architecture and Game Design

23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture

33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building

39:23 - The Industrial Revolution and Modernism

41:51 - Andy and Anthony’s Relationship with Modern Architecture

55:51 - Summary

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper
PO Box 4855
Baltimore, MD 21211

  continue reading

218 episodes

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