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Solving Game Design Issues with Marshmallows

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Manage episode 398174470 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Andy and Anthony talk about Anthony’s experimental Battle Box where players start at three life, can cast spells without paying their mana cost, and start the game with two Lightning Bolts on the stack. They talk about rapid prototyping and challenges in game design. The novel design didn’t initially play as hoped, and they brainstorm ideas to make it work.

⁠View all cards mentioned in the episode →⁠

Discussed in this episode:

Cubes mentioned:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

  continue reading

218 episodes

Artwork
iconShare
 
Manage episode 398174470 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Andy and Anthony talk about Anthony’s experimental Battle Box where players start at three life, can cast spells without paying their mana cost, and start the game with two Lightning Bolts on the stack. They talk about rapid prototyping and challenges in game design. The novel design didn’t initially play as hoped, and they brainstorm ideas to make it work.

⁠View all cards mentioned in the episode →⁠

Discussed in this episode:

Cubes mentioned:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

  continue reading

218 episodes

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