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Ludus Novus 028: Candyland: Game as Critical Lens

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Content provided by Gregory Avery-Weir. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gregory Avery-Weir or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens
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30 episodes

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 27, 2024 05:55 (8M ago)

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Manage episode 217420202 series 1096352
Content provided by Gregory Avery-Weir. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gregory Avery-Weir or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens
  continue reading

30 episodes

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