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Gamification for Workforce Training with Jessica Trybus of Simcoach Games

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Manage episode 317885510 series 3305572
Content provided by Marco Annunziata and Michael Leifman, Marco Annunziata, and Michael Leifman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marco Annunziata and Michael Leifman, Marco Annunziata, and Michael Leifman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Growing up, Jessica Trybus, Founder and Chief Games Officer of Simcoach Games knew she was going to be a CEO. But she also wanted to be an actress, so she studied acting, majored in theatre and went into the film industry. Then she moved to Silicon Valley, and then back to Pennsylvania, to Carnegie Mellon University in Pittsburgh. With this kind of background, she was bound to come up with something unusual and out of the box.

Doing a Master’s in Entertainment Technology at CMU, Jessica realized that the principles of good games design mirrored those of effective learning. So she started developing videogames that companies could use for internal training. Large companies were quick to see the value: they need to train a younger generation to replace their aging workforce. Plus, videogames turned out to be a lot more effective at changing behaviors than the old traditional methods used for example for safety training. It turns out that driving a virtual forklift off a ledge and killing your avatar in the process is a lot of fun, and leaves you with a very vivid impression of why you should be careful with the real forklift…

Jessica then pivoted to games aimed at a younger generation, students getting ready to enter the workforce. She developed the Simcoach Skills Arcade, a powerful platform with games that allow you to test your skills for different manufacturing jobs, and to acquire the basic behavioral skills you will need at a job interview. Playing the games you discover what you are good at, you accumulate badges, and the platform will give you information on what job opportunities you might have in your area. Similarly, your badges can show a potential employer that you are “pre-qualified’ for a specific career.

Jessica makes a compelling case that gamification of learning will transform education and training. We put her games to the test: tune in to hear Michael and Marco’s crushed egos…and more importantly Michael’s kids’ reactions. Enjoy the episode!

  continue reading

64 episodes

Artwork
iconShare
 
Manage episode 317885510 series 3305572
Content provided by Marco Annunziata and Michael Leifman, Marco Annunziata, and Michael Leifman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Marco Annunziata and Michael Leifman, Marco Annunziata, and Michael Leifman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Growing up, Jessica Trybus, Founder and Chief Games Officer of Simcoach Games knew she was going to be a CEO. But she also wanted to be an actress, so she studied acting, majored in theatre and went into the film industry. Then she moved to Silicon Valley, and then back to Pennsylvania, to Carnegie Mellon University in Pittsburgh. With this kind of background, she was bound to come up with something unusual and out of the box.

Doing a Master’s in Entertainment Technology at CMU, Jessica realized that the principles of good games design mirrored those of effective learning. So she started developing videogames that companies could use for internal training. Large companies were quick to see the value: they need to train a younger generation to replace their aging workforce. Plus, videogames turned out to be a lot more effective at changing behaviors than the old traditional methods used for example for safety training. It turns out that driving a virtual forklift off a ledge and killing your avatar in the process is a lot of fun, and leaves you with a very vivid impression of why you should be careful with the real forklift…

Jessica then pivoted to games aimed at a younger generation, students getting ready to enter the workforce. She developed the Simcoach Skills Arcade, a powerful platform with games that allow you to test your skills for different manufacturing jobs, and to acquire the basic behavioral skills you will need at a job interview. Playing the games you discover what you are good at, you accumulate badges, and the platform will give you information on what job opportunities you might have in your area. Similarly, your badges can show a potential employer that you are “pre-qualified’ for a specific career.

Jessica makes a compelling case that gamification of learning will transform education and training. We put her games to the test: tune in to hear Michael and Marco’s crushed egos…and more importantly Michael’s kids’ reactions. Enjoy the episode!

  continue reading

64 episodes

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