Artwork

Content provided by Liftoff. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liftoff or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Episode 17: Designing Your Audience for Mobile Games with Richard Bartle

39:45
 
Share
 

Manage episode 296216058 series 2626602
Content provided by Liftoff. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liftoff or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We are a bit starstruck in this episode of The Movile GameDev Playbook, with guest Richard Bartle! Listen in to learn more about best practices for audience design, taxonomies of players and how they can help developers design better, more engaging mobile games.
Richard joins the podcast to discuss his impressive career, including how he created the Multi-User Dungeon - or simply MUDs - the forebearer of the multiplayer online role-playing genre and how he developed the Bartle Taxonomy Player Types.
Head of Analytics at GameRefinery by Vungle, Joel Julkunen, also joins the conversation to discuss the influence Bartle's player types have had on GameRefinery's own taxonomy and the subtle difference between mobile and MMORPG players.
You can now find The Mobile GameDev Playbook on video and all the usual podcast platforms.
Thanks for listening!

  continue reading

57 episodes

Artwork
iconShare
 
Manage episode 296216058 series 2626602
Content provided by Liftoff. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liftoff or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We are a bit starstruck in this episode of The Movile GameDev Playbook, with guest Richard Bartle! Listen in to learn more about best practices for audience design, taxonomies of players and how they can help developers design better, more engaging mobile games.
Richard joins the podcast to discuss his impressive career, including how he created the Multi-User Dungeon - or simply MUDs - the forebearer of the multiplayer online role-playing genre and how he developed the Bartle Taxonomy Player Types.
Head of Analytics at GameRefinery by Vungle, Joel Julkunen, also joins the conversation to discuss the influence Bartle's player types have had on GameRefinery's own taxonomy and the subtle difference between mobile and MMORPG players.
You can now find The Mobile GameDev Playbook on video and all the usual podcast platforms.
Thanks for listening!

  continue reading

57 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide