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Nice Games Jam: "The Loft"

 
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Manage episode 388307374 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it!

As a note, Ellen's was still recording remotely but the first 5 minutes she was recording on the wrong mic! We corrected it after those 5 minutes.

Prompt
Create a game where you breed and raise pigeons
Game type
Design document
Setup

None yet! It's a game design doc.

Rules
  • Control a group of pigeons

    • Real time strategy racing game

    • Manage each bird by going to each bird, checking statuses and causing communication so pigeons can help each other get to the goal

    • Players can give stats bonuses to each individual bird

    • You as the player don’t know where the pigeons are going, you have to figure out where the pigeons’ goal is

    • Can be multiplayer

    • Swapping between each pigeon gives you information about that pigeons’ status

    • Players have a very vague idea of where to go at the start

    • When a predator appears, the player needs to outsmart the predator to escape and keep racing

      • Then the player is off course and needs to find their way back

    • Some races can be longer, where you need to find a place to rest for the night and have enough food

  • Game loop

    • You get a random selection of pigeons

    • Compete in a race

      • Start in a random place on the map

      • Pigeons know where they need to go but the player does not

      • Players need to deduce where the pigeons are going and make sure to lead all of them in the right direction

      • Players control each pigeon individually, moving a pigeon will influence the other pigeons but will not move fully in that direction. Players need to guide each pigeon to their goal as a group, but control them individually.

      • Control of pigeons is in third-person perspective, players need to jump between pigeons to see the whole view of the flock

      • There are areas on the map that the player will know about that can have more risk involved (like areas where predators will often be)

      • There can be some collectables around that the player can pick up with birds to get bonuses (more points? movespeed?)

    • When you complete the race, you can remove a pigeon from the racing group and add a new pigeon from a set of 3 randomly generated pigeons

  continue reading

426 episodes

Artwork
iconShare
 
Manage episode 388307374 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it!

As a note, Ellen's was still recording remotely but the first 5 minutes she was recording on the wrong mic! We corrected it after those 5 minutes.

Prompt
Create a game where you breed and raise pigeons
Game type
Design document
Setup

None yet! It's a game design doc.

Rules
  • Control a group of pigeons

    • Real time strategy racing game

    • Manage each bird by going to each bird, checking statuses and causing communication so pigeons can help each other get to the goal

    • Players can give stats bonuses to each individual bird

    • You as the player don’t know where the pigeons are going, you have to figure out where the pigeons’ goal is

    • Can be multiplayer

    • Swapping between each pigeon gives you information about that pigeons’ status

    • Players have a very vague idea of where to go at the start

    • When a predator appears, the player needs to outsmart the predator to escape and keep racing

      • Then the player is off course and needs to find their way back

    • Some races can be longer, where you need to find a place to rest for the night and have enough food

  • Game loop

    • You get a random selection of pigeons

    • Compete in a race

      • Start in a random place on the map

      • Pigeons know where they need to go but the player does not

      • Players need to deduce where the pigeons are going and make sure to lead all of them in the right direction

      • Players control each pigeon individually, moving a pigeon will influence the other pigeons but will not move fully in that direction. Players need to guide each pigeon to their goal as a group, but control them individually.

      • Control of pigeons is in third-person perspective, players need to jump between pigeons to see the whole view of the flock

      • There are areas on the map that the player will know about that can have more risk involved (like areas where predators will often be)

      • There can be some collectables around that the player can pick up with birds to get bonuses (more points? movespeed?)

    • When you complete the race, you can remove a pigeon from the racing group and add a new pigeon from a set of 3 randomly generated pigeons

  continue reading

426 episodes

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